


The seventh installment in the series sees you take control of Carl “CJ” Johnson as he returns from Liberty City to his hometown neighborhood of Grove Street, Los Santos.

The emulated edition of the game with full trophy support was released on both the PS3 and PS4 in December 2015. It was originally released on the PlayStation 2 back in 2004. They fixed the stupid free-look camera from Vice City and made San Andreas a true third-person adventure, but they still dumped in this pretzel-fingered pain-in-the-ass obligation.Grand Theft Auto: San Andreas is an open world action-adventure developed by Rockstar North. Rockstar Games had a stretch last decade where it simply couldn't release something without some gratuitous unnecessary control variation plopped in. Then I figured out I should just get in the damn garbage truck and drive Vic to the hospital in that.) But at least that mission didn't feature Cross' grating voice barking orders. Supply Lines was harder than Death Row, a core story mission in Grand Theft Auto: Vice City that caused me to rage to the point my landlady called the police on me. This six-year-old walkthrough video still gets raging comments from players who either can't beat it or still resent what it took to beat it. The player had to track down a series of couriers and eliminate them and the dirt bike rider was the absolute worst. The controls were basically backward to a standard vehicle's, with the throttle on a stick and turning on buttons. The mission was made difficult by the impossible nature of the touchy RC controls, particularly for twin-analog users. to gun down the fleet of Zero's nerd-rival, Berkley (who is never seen, nor does he speak). In Supply Lines, the player controls an RC biplane that's still equipped with enough firepower to blow up delivery vans. "I stopped, I tried to cheat, I could not listen to myself, it was so annoying," Cross says. "It's the most annoying voice you could imagine, accompanying that," he says. If you hated it, and hated Zero, well, know that Zero's voice is right there with you.ĭavid Cross, at the 10:02 mark of this interview, rips his performance and the mission's design. Anyone who attempted to 100-percent Grand Theft Auto: San Andreas a dozen years ago remembers "Supply Lines," the goddamn impossible side mission that C.J.
